Saturday, November 29, 2008

Stand O'Food 2 Game Review

Burgers! More games came out with the theme on burgers. I guess burgers are popular food for everyone on the go. Fast food, within a short time, can be produced and you can munch when you're in the rush for meetings, or when you've no time to cook. But eaten frequently, as you know, are not healthy and not a balance meal. Never treat fast food as your daily staple but nevertheless, when eaten in moderation, it should be all right and fun too! I admit I do take burgers but only once in blue moon. It's been some whole 2 months since I ate a burger and suddenly have a craving for it. So it's really enjoyable to play Stand O'Food 2 at this hour.

This is an addicting game where you will be preparing the patties according to the customers that came in to the shop. Burgers with cheese, fish fillet, meat, tomatoes slices, buns are some of the ingredients you have to put together before grilling it to the customer's taste. Get it fast to avoid losing the customers, okie? All the ingredients will be rolled in by machines and just take the bun and the meat slices according to the sequence. Once you've gotten the ingredients right, the game will automatically direct your character (the burger jockey) to grill the burgers. The customers who receives them will give you the cash....yippie!

In Stand O'Food 2, you can only take the ingredients placed on the front. Take for example, you need the fish fillet and it's behind the beef. You don't need the beef yet as there's no order, so click on the beef to take it and place it down at the plate. When your hand is empty, then reach for the fish fillet that is now available to you. Simple right?

The cash you earn will get you the upgrade you desperately needs, more plates so that you can place more items at the side in order to reach for the right ingredients you want, or some other exciting things to please your customers while they are waiting for their food to be ready.

When you have more plates, it's easier to tackle the game. Don't have to run that extra mile and you can just swap ingredients when you need it. One thing I learn is that you can hold many items with your hands and if the items are three or four sequence away from the front row, don't panic. Just keep on clicking till you get that piece of meat that you want. Walk quickly to the plate and put down that meat first. Then you need to return the rest of the stuffs you don't need to the machine lines. After that, you know the step. Return to the plate just now and get the meat that you need. Phew! Seems like there are a lot of steps right? This is what makes this game so addictive as you learn new trick as you go along this game.

Stand O'Food 2 is really as additive as the actual burger and fries!

Mabel Lee is a PC and online game reviewer for casual games. Playing PC and online games have many advantages and keeps an active and healthy mind. Visit the collection of the downloadable PC and online games' review site. The games are free to download and have fun!

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*(* FILE ** In this Nov. 26, 2008 file photo, President-elect Barack Obama listens to a reporter's question during a news conference in Chicago.   (AP Photo/Charles Dharapak, File)AP - Zenas Ackah has heard it all his life: What kind of name is that? You must not be from here. You must be foreign.

How Car Dealers Can Use Bluetooth Technology to Get an Edge on Competitors

Car dealers have a new way to promote their latest models while simultaneously distinguishing themselves in the ultra-competitive consumer market - the cell phone. That's right, that ubiquitous device that almost everyone owns, already serves many functions besides just talk. Now, through some clever use of Bluetooth technology, car dealers can automatically send videos, coupons, and business cards directly to the cell phones of customers as they walk into the showroom.

Dubbed "Bluetooth Marketing", the concept is simple. A special Bluetooth server is set up in the showroom, continuously scanning for the presence of Bluetooth enabled mobile devices. When a customer steps into the showroom with a Bluetooth enabled cell phone, the server can detect this and automatically send a prompt to the user, asking if they would like to receive a message from the dealership. This message could be a video brochure, a special offer coupon, an electronic business card, or other multimedia files. If the user responds with a "Yes", the file is transferred right to their phone. If the user declines, the server remembers this and won't ask the same user again in the future.

So, aside from the novelty factor, what's in it for the car dealer? Well, for one thing, it gives them a great opportunity to send customers their contact details, stored as a regular phone book entry in their cell phones. Retailers all know that their customers will more than likely shop at many different locations before making a final decision, so it's very important that prospective purchasers have the dealer's full contact details handy when they are ready to buy. What better place to have that than in the buyer's own cell phone. What's more, customers can easily pass along this "e-card" via Bluetooth to their friends and family.

Along with contact details, a video of a hot new car model could also be sent, or maybe details of a special financing offer. With a little imagination, car dealers could really connect with their customers in a fun and unique way.

Consumers appreciate the special offers they can receive on their phones, and also the convenience of having contact details right on their phones instead of having to keep track of business cards. And, people can always choose not to participate in these campaigns by just answering No to the prompts.

Best of all, one of the biggest benefits of Bluetooth Markeitng over other, more traditional forms of promotions, is cost. Since all transmissions occur over Bluetooth channels, there are never any fees associated with sending or receiving files. Once the initial equipment is purchased, the campaigns are essentially free to run.

Bluetooth Marketing has already been used very successfully in Europe, and companies in the United States are just starting to realize the potential of this technology. Marketers envision a day when consumers look to their cell phones to do everything from making calls, listening to music, or taking pictures. To that list, they can now add car shopping.

For more information about Bluetooth marketing, please visit: http://www.zipzonemedia.com

This photograph taken Saturday Nov. 8, 2008 shows the house where Vincent Romero, 29, and Timothy Romans, 39, of San Carlos, Ariz were found fatally shot in St. Johns, Ariz. on Wednesday. Police say the boy planned and meticulously carried out the shootings, but they haven't discussed a motive. Child psychologists and others say that while many factors could cause a child to kill a parent, the most common in other cases has been severe abuse. Those who know the boy and his family say there was no abuse - that his father, Vincent Romero, was a good dad trying to raise his son to be a polite and respectful boy. (AP Photo/Dana Felthauser)AP - Prosecutors have offered a plea deal to an 8-year-old boy charged with murder in the shooting deaths of his father and another man in their eastern Arizona home, court records show.

Terminator - A History of the Game

The first Terminator game released for DOS PCs in 1990. In the game you could either play as Kyle Reese who was assigned to protect Sarah or as the Terminator whose sole duty was to terminate her. When Terminator 2: Judgment Day was released in 1991, it was a huge hit and was regarded as one of best sci-fi movies to have ever been made. So it was hardly surprising that a number of video game developers tried to cash in on the success of Terminator II, and developed video games that more or less faithfully stuck to the plot of the movie.

Of all the all games pre 1995 games, The Terminator released by Virgin Games got the best reviews and not surprisingly sold the most copies as well. The game had a decent storyline which cleverly blended the plots of the Terminator (Part 1) and The Robocop Vs. The Terminator, a comic book published by Dark Horse Comics. Another well designed video game was The Terminator: Rampage on the PC, which was released in 1993 by Bertha Softworks. In the game, SkyNet goes back in time to wreak havoc on inhabitants of the 20th century. It was basically a first person shooter and quite an interesting one at that. So if you enjoyed the all time classic Wolfenstein, then you are sure to like this one as well.

In 2003 when the world was bracing itself to watch an aged, shriveled up (Thank God, I don't live in California) Terminator battle the luscious Kristanna Loken in Terminator: The Rise of Machines, Infogames made hay while the sun shone by releasing Terminator: Dawn of Fate for PS2 and Xbox. In the game the player gets to play as Kyle Reese and have to complete a number of challenging missions and protect the world from being taken over by evil machines.

After the movie hit the cinema halls in 2003, Terminator 3:War of the Machines was released by Atari. The game was developed for PS2, Xbox and Game Boy Advance. A PC version was also released soon after. After a slew of Terminator games, most of which had players play as other characters, this game finally let gamers play as the Terminator himself.

In 2004, Terminator 3: The Redemption was released for GameCube, PS2 and Xbox. Though the game is a spin-off of the T3 movie but has several interesting sub plots, which suggest that there was much more action in movie than was shown to the audience. (So play the game to experience the vials of adrenaline that mysteriously went missing from the movie)

All the Terminator movies were so successful, because they had a hidden message: Machines if they are allowed to rule our lives will soon take over the planet...or something to that effect. But seriously who gives a damn when you have a PS2, a copy of the Rise of the machines and some free time to raise hell and blast away the baddies.

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Indian police officers run to a new position around  the landmark Taj Mahal hotel in Mumbai, India, Saturday, Nov. 29, 2008. Indian commandos killed the last remaining gunmen holed up at the luxury Mumbai hotel Saturday, ending a 60-hour rampage through India's financial capital by suspected Islamic militants that rocked the nation. (AP Photo/Lefteris Pitarakis)AP - A 60-hour terror rampage across India's financial capital ended Saturday when commandos killed the last three gunmen holed up in a luxury hotel engulfed in flames. At least 195 people died.

New Super Mario Bros. Review

He's been reincarnated in various forms and formats but this time the Mario that we all know and love has been resurrected in true classic, plaforming action in the latest DS game, New Super Mario Bros.

New Super Mario Bros. returns to Mario's roots. We haven't seen a Mario game like this in over 15 years, and even longer if you consider that the N64 version was rendered in 3D. This version is a 2D side-scroller but it does incorporate some excellent 3D graphics. Mario is rendered in 3D as are many of the enemies and environments, although you can't explore them like you could in the N64 version.

Right from the first few seconds of play you can tell that you're in for a good time. The game just reeks of quality. It looks great, sounds like nostalgia, responds brilliantly and is great fun - and that's just the first minute of game play. You can tell that Nintendo has done their homework on this game. It retains the look and feel of the side-scrolling Super Mario Bros. series but manages to update and upgrade it with new moves, enemies, booby traps, puzzles, bonuses and secrets so that you will always be mindful that you are playing a new game and not some reheated rehash. There are plenty of nods to its heritage, including goombas, Koopas, question mark blocks and flagpole jumping at the end of levels but these are classic elements that I believe must be included to give us a sense of familiarity. Maybe this wouldn't have worked five or ten years ago, but enough time has passed so that we don't perceive these elements as hackneyed.

With today's games we tend to take the storylines too seriously, when in reality the story can't fix a terrible game. The Super Mario Bros. storyline is about as basic as they come, and we don't really expect it to be any different. Come to think of it, it doesn't need to be any different. It's all laid out for us. Are mission is to rescue to Princess from the clutches of Bowser, in this case, Bowser Jr. He's kidnapped her and taken her to the castle at the end of the first level. Once you reach that castle, Bowser Jr. takes Peaches to the next castle. This continues on through numerous levels. There are eight worlds in all, and an overhead map allows you to see all the different levels in each world. It's quite easy to get through the entire game since there are plenty of power-ups and extra lives, but you'll miss out on the whole experience if you just go barreling through the levels without stopping to smell the piranha plants.

There are a couple of hidden worlds to unlock. You should explore all areas thoroughly to find all of the unlockables, secrets, surprises and shortcuts. There is also the added challenge of collecting coins. Not only will you earn extra lives by collecting coins but there are three huge coins in each level for you to locate. This challenge isn't easy and I didn't find them all yet but I'm intrigued to return to the levels where I missed them. The replay value is tremendous if you decide that you want to find everything in the game and take part in all of the challenges.

Mario has plenty of moves this time round. He will still run, jump and stomp but there are a few more moves that give him more flexibility, and he'll need it to negotiate his way through some of the more deadly platform elements and enemies that he will encounter. A butt bounce will allow him to smash the blocks he's standing on. He can grow large enough to take up the entire screen, which allows him to smash tons of blocks and take care of smaller enemies by trampling them. A mini-mushroom will make Mario tiny and allow him to enter into small places. It will also let him walk over water. A wall bounce lets him scale walls to reach new heights or can be used if he falls into a pit.
Platforms will twist, bend, warp, shrink, expand, hover, fall, elevate and destruct. I don't think the developers left anything out. Even the ground will undulate, causing Mario to experience a rippling effect not unlike a ship on a stormy sea. Despite all these new elements and moves, the game doesn't take full advantage of the DS's unique control system - not the touch screen control system or even the dual screen for that matter. The bottom screen is basically used just to display your progress in each level. The touch feature is used almost exclusively to access your power-ups. In other words, there's nothing that you would really miss, control-wise, if this game were released on the GBA. However, the graphics are what really matters and this game would never look this great on the GBA simply because of the DS's uber-powerful processing capabilities. This version not only looks 10 times better than the Super NES version, but it's just as big. Think about that for a moment. That should tell you how far Nintendo has come.

But wait, there's moreThe game also features a two-player verses mode featuring Luigi. The premise is a race of sorts, to see who can be the first to grab five stars in a platforming obstacle course. You can purposely attempt to injure the other player by banging into him. This will cause him to drop his star and allow you to claim it for yourself. This mode can be played via sharing with only one copy of the game card. The same mini-games from the Super Mario 64 DS game are also included but they can be played with other players, requiring only one copy of the game. These mini-games make better use of the touch controls but they aren't incredibly exciting.

The sounds are fantastic. It's like having an arcade in the palm of your hands. "Is that an arcade in your pocket or are you just happy to see me?" Mario has a voice in this game and repeats a few Italian-soaked clichs. Thankfully he avoids saying, "That's a spicy meat-a-ball-a."

New Super Mario Bros. is new in looks, feel and gameplay but thankfully we still get to visit Mario's old super stomping ground. This game is reason enough to purchase the DS system if, gosh forbid, none of the other killer Nintendo titles have tickled your fancy yet.

Check out Cheat Code Central's full review of New Super Mario Bros., which includes our scores and screen shots for the game. For tons more reviews, previews, and cheats for PS2, Xbox, PC, Xbox 360, GameCube, PSP, DS, GBA, and more, check out Cheat Code Central.

Edna Parker holds a rose that she was given during a birthday party for her in Shelbyville, Ind., in this Friday, April 18, 2008 file photo. Parker passed away Wednesday Nov. 26, 2008 at a nursing home in Shelbyville, Ind., UCLA gerontologist Dr. Stephen Coles said. Parker was born April 20, 1893 and was 115 years, 120 days old. (AP Photo/Darron Cummings)AP - Edna Parker, who became the world's oldest person more than a year ago, has died at age 115.