Saturday, December 27, 2008

Mario Vs Sonic - The History of These Two Gaming Giants

In the 60's and 70's it was The Beatles vs Rolling Stones. In the 80's it was Lakers vs Celtics. In the 90's the topic that saw so many schoolyard arguments was indeed Mario vs Sonic. Who would win in a fight? Who would win in a race? Who cooks a better omelet? You name it, it was argued. There were no characters as recognised to children of the 90's as Sonic and Mario, with Sonic's "Q Score" (a rating that rates something based on it's popularity) even surpassing that of Mickey Mouse. With such results, it seemed obvious this rivalry wouldn't die out quickly.

Contrary to popular belief, Mario made his debut in the 1981 Donkey Kong game for the arcade. Although he was called "Jumpman" he looked exactly the same as the Mario that appeared in the first game with his name in the title "Mario Bros." This was a basic game that didn't scroll, and it required killing all the enemies in a "Phase" and then progressing to the next phase. In this age, it is hard to see the appeal of this game, but in it's time it was rather entertaining.

Mario's game that propelled him to the status of a household name was the first "Super Mario Bros" for the NES which is now the best selling video game of all time. This was the first side scrolling Mario game and it set a standard for all the 16 bit Mario games to come. While it was not the first side scrolling platformer, it was the first done well, and allowed other developers to copy the formula. For this reason, this game is hailed by many as the saviour of the video game industry as the industry was in a great deal of trouble before it's release.

Possibly more noteworthy, was Mario's transition into the 3d world. Super Mario 64 for the Nintendo 64 received perfect scores from countless professional review companies. It is still seen today as the best ever 3d platformer, and many have tried but failed to replicate the success of Super Mario 64.

Sonic's creators knew from the beginning that Sega needed a mascot for it's Genesis/Mega Drive system that could help market it's console to compete with Mario and the Super Nintendo. They looked at Mario and perceived him as stuffy and uninteresting and decided to tap into the younger generation who was after something "cooler" with more attitude. After many considerations including "Mighty the Armadillo" Sonic the Hedgehog was decided on and a team of 15 began work on what would be the first Sonic game, "Sonic the Hedgehog" for the Genesis/Mega Drive.

Popular opinion said Sonic didn't really hit his straps until the second game for the 16 bit console. In this his little sidekick Tails was introduced and collecting all the chaos emeralds saw Sonic transform into "Super Sonic" which was a yellow, super fast super strong version of the character.

Sonic's 3d games however have not seen the success of it's rival Mario. Sonic 3d Blast for the Genesis/Mega Drive was an average attempt, and it wasn't until the Dreamcast where we saw a 3d Sonic game that was really worth playing called "Sonic Adventure." However, since creating that formula that worked perfectly, Sega have made odd choices with games forcing you to play as Sonic's less entertaining sidekicks to access the fun Sonic levels. Sonic the Hedgehog on the 360/PS3 received awful reviews. Sonic and the Secret Rings for the Wii seems to be the only game since Sonic Adventure that has really got it right with Sega finally realising that what made the originals so fun, was Sonic's blistering speed.

Sega's decision to no longer create consoles has no seen the creation of the first game where Mario and Sonic can go head to head called "Mario & Sonic at the Olympic Games." After selling about 1 million copies of this game, it is clear this rivalry is still alive and kicking. Many have no doubt thought back to those schoolyard arguments and thought "Finally! I can prove x is better than y!"

Whatever your opinion is, it's no doubt you haven't seen your last debate on the topic. Just remember when you're ready to rip someone's throat out, it's only a game.

Mario and Sonic's battles will never end, and as long as they continue my blog will continue writing opinion pieces on the topic. Check out Wii want to Blog for all my adventures in Wii (and general gaming) including reviews, opinion pieces and news!

Investigators leave the scene with a home made device that is believed to have been used were nine bodies were found in the ashes of a home, Thursday, Dec. 25, 2008 in Covina, Calif., where a gunman in a Santa Claus costume opened fire during a Christmas Eve party, before setting the house ablaze, police said. (AP Photo/Gene Blevins)AP - Bruce Pardo's ambitions rarely panned out quite as he envisioned.

Eternal Sonata Review - A Dream That Disappoints

Eternal Sonata is a PlayStation 3 and Xbox 360 exclusive video game that comes from Namco. The game is a role playing game set in an alternate reality. It transpires in Paris, and the protagonist is named Frederic Francois Chopin. He succumbs to a disease and dies; however, something occurs before his untimely death. Before dying, he dreamed of a mystical world full of enchantment and mystery. Herein lies the dilemma. Was the dream more real than he could ever imagine? Is it possible that the dream was nothing but a figment of his imagination? That is what gamers will ponder in Eternal Sonata.

If this storyline sounds monotonous, then it is because it is monotonous. I would like to take the been there done that approach with the plot in this game. There have been a few similarities to the parallel world in this game to The Matrix Trilogy. Now that I think about it, I was waiting Frederic to wake from his dream and say "I know kung fu." Unfortunately, that never came to fruition. The game might have had a cohesive plot from the start, but that swiftly dissipates as gamers progress. It turns into this bizarre and ineffable story that is all over the place. This game is definitely not the best storytelling from a next generation console like the Xbox 360 and PlayStation 3.

Luckily, the gameplay is a significant improvement over the convoluted plot. Up to four players can be in a party. All of the adversaries can be seen in real time (ala Chrono Cross and Final Fantast XII); furthermore, they can easily be ignored. The combat is fast and furious throughout the duration of the game. Members of your party have a certain amount of time in which they are given to perform a specific task. Within the time given, the player can attack, heal, move, and various other actions. The trick is to find an action that increases the time gauge higher and higher. Linking combination attacks together will enable gamers to execute more powerful maneuvers. This provides a real strategic contemplation to the gameplay. When a foe attacks your character, you can chose to block or counter attack if you time it correctly. Moving around during combat can have different ramifications on the battle. For instance, being in the shade can have either positive or negative results (depending on the character).

Conversely, the same rule applies for the opponents. There could be an appearance alteration when they are in the sunlight, or their attributes might be bolstered. The controls are fairly responsive in the game, and I had no gripes about how to do an attack. There is also a cooperative multiplayer that was a nice touch. The graphics in the game are egregious. It looks like this game was on a Nintendo Wii console. This is not what I have come to expect from the hardware on the Xbox 360 and the PlayStation 3. If any gamer were to do a side by side comparison of the visuals in Eternal Sonata and Oblivion, then it would be obvious that Oblivion is superior. I do not know what the game developers were thinking with the visuals in this game.

The one aspect of the game that really intrigued me was the audio. I have to admit the musical score is amazing. There is a wide variety of instruments from pianos to violins that perfectly fit the theme of the game. The countless number of crescendos and decrescendos is absolutely brilliant. Disappointingly, the voice acting itself is average at best. Occasionally, I felt like the dialogue was unintentionally humorous. Overall, Eternal Sonata will not keep anyone up all night playing. The game is easily something that can had potential to be fascinating, but the flaws are too enormous to dismiss.

final verdict 6.5 out of 10

http://wwwfunnyman.blogspot.com

Jay Mohr Takes Wife's Name. Wait for It...(E! Online)E! Online - Jay is unwittingly looking to add Mohr laughs to his life.